public struct HitBallParamsPhysicsFlight
{
	public FlightParams initFlightParams;

	public HitParameters hitParams;

	public float hitTiming;

	public float maxTiming;

	public MovePlanParams movePlan;

	public float simDeltaTime;

	public bool isServe;

	public int hitType;

	public float power;

	public float quality;

	public bool missWide;

	public float skillDifference;

	public bool shouldMissShot;
}
